Absolute Emperor Rules

Time – The author says 2-3 hours for a throwing game and an evening for one of the three great combat scenarios he includes in the book. It is clear from his introduction that the author intentionally wants to remove barriers for players who bring their characters to the table, and to this end, he includes both small and large collections and sees his rules being usable in the full range of resources available to players. In this regard, his cross between tactics and grand tactics wins. Exactly! No one who loves the hours of CLS or Empire twists and turns will love these rules. I get along well with that. But no one playing CLS or Empire, for NB for that matter, will attract non-Napoleonic players to our world of Shakos and Eagles. There are a few one-liners that are hidden that can be overlooked or not remembered, like a unit that makes two victims in the shooting phase, is stopped and 4 shots are messy, so I`m going to write myself a cheat sheet to catch them. An oversight from my point of view is the lack of a quick reference sheet, I will create one, although it must be said that it is very easy to navigate the rules. (And if it`s here, then consider contacting the owner of this site to get their views on how you could promote these rules here? What does he feel comfortable with? Does it have a news section? How do you get space there? and so on. etc.) My review of these rules on BGG: boardgamegeek.com/thread/2702212/good-premise-bad-execution This is the latest set of rules in the Osprey `Blue Cover` series, written by Boyd Bruce and published a few days ago, it brings the Napoleonic War to the table, with army commanders, corps commanders and individual divisions at the heart of the game. Pages 8 to 33 contain the basic rules, 34 to 42 the advanced rules, 42 to 44 deal with the construction of the army and tournaments, 45 to 55 scenarios and 56 to 61 a post-action report. I had a preliminary copy, and my first impression was that a unit with 16 digits and the designation “division” didn`t really float my boat.

But the first impressions I`ve seen on the internet seem to suggest that these might be popular. Ospreys know a winner when they see one, and this could be a popular entry-level rulebook that is suitable for very large battles, but can also move to a more traditional level of play. I can only wish the author good luck. I`d be interested to see how they do. And great value for money at £12.99. A pleasant change from these sets, which run out at nearly 30 Quid! I am indeed the author. I posted here because these are indeed Napoleonic rules. Why Facebook? I have an FB group, mainly because people there can easily interact with me and each other to contribute positively to the rules. I know there are a lot of non-FB users playing Napoleonics, and I`m here to give these people the same access here and now.

Ray, read-only is worth the purchase. I like the scenarios and the special rules that come with them, which are a good exercise to bring the character into a particular fight. A set of mass combat rules for Wargaming in the Napoleonic Wars that allow players to re-lead the battles that shaped Europe. From the end of the Revolutionary Wars and the Egyptian Campaign to the battles of Austerlitz, Borodino, Leipzig and Waterloo, Absolute Emperor is a mass combat war game that offers all the necessary rules to play in this era of large armies and complete campaigns. Players` armies consist of several corps, with command and control of the utmost importance, all influenced by your general`s motivation. Follow in Napoleon`s footsteps and be crowned absolute emperor or oppose tyranny like Wellington and Blücher. “The rulebook is designed to promote Napoleonic Wargaming with minimal rule anxiety and a feeling of maximum period” Hello, thank you for your visit. The rules are presented in an attractive way and make an interesting read and in this regard are worth their price only for themselves, but the author also minimized the obstacles to bringing a game to the table, and therefore the rules are a great victory for anyone who likes what he finds. I think I would support the suggestion to put a link to the blog post. I would also suggest that you might want to do an article on what makes these rules different from all the others in this category. What`s different? What is the unique perspective of these rules? Why should we buy/play them? Thanks for the review, standard. I hesitate to comment without having read the rules on my own, but my impression from your review is that these rules have no purpose and no direction.

What is the main purpose of the rules in a Napoleonic war game? Needing only 50 to 100 digits is not a very big Napoleonic game. In what role is the player pushed? Should an army commander take care of tactical training? Should these trainings even be modelled at the departmental level of the BMU? Should division-sized BMUs even justify a rotation phase? I don`t think so.